Art Manager
Microsoft
Art Manager
Redmond, Washington, United States
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Overview
Overview
Halo Studios is the developer of the blockbuster Halo series of video games. As part of Xbox Game Studios, the Halo franchise encompasses games, television series, novels, comics, licensed collectibles, apparel and more. We are looking for new Spartans to join our team to build the next generation of games and experiences in our award-winning sci-fi universe. Do you understand modern console/PC games and have experience with live service games? Do you closely collaborate with teams to drive inspiring, cohesive gameplay experiences? Are you interested in Halo and want to preserve what makes it unique—while brimming with ideas to evolve an experience that millions of players love? If so, the Halo team would love to speak with you about becoming our next Art and Outsourcing Manager!
The Art Manager plays a vital role at Halo Studios, functioning as a communication hub for our internal art teams and partner teams. You will be a deeply organized individual with a keen interest in optimizing workflows and building first-class communications. You will have experience dealing with teams on multiple continents, in different time zones with different management styles or communication methods.
You will have a deep appreciation and experience of asset creation and world building in a modern game environment and be able to move assets between depots, load content into test scenes and write detail, quality orientated feedback for both internal and external staff. You will build relationships with the production team, art leads and partner teams across the studio to help provide feedback and collaborate on our content library. You will need a firm grasp of the practical aspects of content creation to assist the team in bringing that vision to life. Roles at our studio are flexible, and you can work from home up to two days a week (Thursday and Friday) in this role.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Qualifications
Qualifications
Required qualifications:
-
- Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 4+ years experience in art design or a related art field working on computer games or entertainment
- OR equivalent experience.
- Professional knowledge of game content and game content creation processes.
- Professional Experience working in Unreal or other game engines.
- Professional Experience with communicating art direction to asset creation and world building teams.
Other Requirements:
- Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
- Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
Preferred qualifications:
- 5+ years of experience in the entertainment industry
- 2+ AAA titles shipped
- 4+ years experience using related software and packages (e.g., Photoshop, Blender, Unreal Engine, Maya, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects).
- A collaborative growth mindset, open to giving and receiving constructive criticism on a daily basis.
Art IC5 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until March 31, 2025
#gamingjobs #halo
Responsibilities
Responsibilities
- Work closely with the Art leads, Concept Artists, and the production team to define a communication strategy and provide direction and feedback to partner teams.
- Develop and maintain a high understanding of the game universe and the constraints of technology.
- Actively seek out and incorporate feedback from leads and peers in the asset creation teams and provide feedback in kind.
- Load, review and where possible fix content or write detailed feedback for content creation partners.
- Write documentation on feedback loops and Top-tier content sharing inside the studio
- Be able to manipulate content inside of DCCs
- Provide guidance and mentorship to earlier-in-career artists and assist in providing direction to external partners as necessary.
- Participate in creative discussions, brainstorms, and reviews across teams to facilitate and strengthen cross-disciplinary collaboration.
- This role requires 60% (Mon-Wed) onsite work.